The Dust shader is designed to create the look of a fine layer of dust that is most visible on a surface when viewed obliquely.
In luminous panel material I added a shader with the following Settings.
This branch of the shader network produces the bright highlight around the surface.
Visually designing shader programs and effect files.
It's just that almost all 720 shader parts will go to Apple.
Of course, in the vertex shader I just write a general equation so we don't have to deal with each special case individually like this.
Gets a value that indicates whether the specified pixel shader version can be rendered in software on the current system.