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Halfwaythroughyourwalktoschool,awildPikachuappears.Just...

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Halfwaythroughyourwalktoschool,awildPikachuappears.Just...

Halfway through your walk to school, a wild Pikachu appears. Just a few throws of a Pokéball, and it could be yours. Will you stop to catch it? Nintendo is betting you will. Not just that, they’re betting that you’ve waited most of your life to see a Pokémon in the real world.

Pokémon Go — the iOS and Android app from Nintendo, The Pokémon Co., and developer Niantic Labs — promises to let anyone with a smart phone “find” and train the different creatures of Pokémon all around them. For these companies, Pokémon Go offers the biggest opportunity to bring augmented (增強的) reality (AR) into the mainstream as well as a chance to prove not only that AR technology is ready for people, but that people are ready for AR. Unlike VR (virtual reality虛擬現實), which copies an environment, real or imagined, to allow for users’ interaction (互動), the purpose of AR is to add people’s interactions with their world, usually by offering information that can be seen. “It’s a new kind of experience, about mixing the gameplay with other things you’re doing,” says John Hanke, CEO and founder of Niantic Labs.

Niantic has some expertise in this field. The company — which began as a startup inside Google and has since gone independent — is behind the popular AR mobile app Ingress. In that game, the screen shows points of energy springing up around a map of the user’s surroundings. The energy appears at important real-world locations, like museums or monuments, and users have to explore the world to visit, and then battle over those spots. Like Ingress, Pokémon Go will create interactions based on users’ locations.

If it sounds like a fantasy version of Google Maps, that’s because it is: Hanke joined in developing Google Maps, Google Earth and Street View, and he wanted to apply those technologies in new ways. Mobile games, he says, seemed a perfect fit to encourage people to go outside and discover what he calls the “secret history” of their neighborhoods. “You think you know them but you don’t,” Hanke says, “or maybe you walked by this place and never looked twice at it — whether it’s a piece of artwork or a landmark you don’t know the story behind.”

27.     Pokémon Go was created by the following companies, except     .

       A. Nintendo              B. Google                     C. The Pokémon Co.    D. Niantic Labs

28.     According to Para. 2, which of the following is TRUE?

     A. People are ready for the AR technology.

     B. AR technology is one of the mainstream technologies.

     C. AR technology is more enjoyable than VR technology.

     D. AR technology can improve people’s interaction with the real world.

29.    What does the underlined word “them” refer to in Para. 4?

     A. Companies.              B. Technologies.         C. Mobile games.    D. Neighborhoods.

30.    In the last paragraph, Hanke holds a ____ attitude towards mobile games.

     A. cautious                 B. negative           C. positive          D. critical

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BDDC

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